Great game. The only annoying thing is how uneffective the grenade launcher is.
Does it end? I managed to kill 149 pigs...
Beats my record of 147. I think I might edit later tonight to make the grenades explode on collision, be less affected by wind and deal slightly more through riot shields, I was getting the same feeling that they just stop being useful past 5 minutes in
Shooting tears is boring.
I just dont get why the main action in the game is so unsatisfying.
Using the sword in zelda was great, you had to position yourself correctly, you needed good timing. In this game you just spam tears.
First art game.
First game that can be considered art,
many have tried but only you have succeeded.
Whats the use of towers?
When I build towers I lose, when I dont I win....
Fun all the way
I just completed all the chapters and I must say this game never got boring.
Experimental games tend to be really fun the first minutes but get old fast, this is not the case with Spewer. Great game!
Some tweaking needed: the spikes hit area is too big, and some levels where you have to use the white foam are too hard or depend too much on luck.
Where is the strategy, where is the skill?
Killing zombies is always nice but this was just too easy.
I got to level 40 without having to use a healthpack.
The bosses are harmless.
Also, the experience you get from completing a mission other than rescue is completely worthless.
It's not bad.
But every level can be won just by making 10 archers, its too easy.
Archers are too powerful, make every other unit useless.
You did a good job, it's an impressive piece of work for a 17 year old, reminds me a bit of x-com.
Maybe it's a little too complex for most casual players. I know you probably dont care about that, but it does hinder the popularity of your game.
By the way, when people give you feedback about your game try to listen and take note. Dont be so defensive.
What is defense for?
I wasted like 400$ on defense and didnt notice any improvement. What is it for?
But it`s a cool game.
Very good work
First RTS i have seen in flash.
I think it deserves a 9 because there´s a lot of work involved.
As for the actual gameplay, it was too slow, you need to increase units moving, building, repairing and firing speed. You also need to add some kind of factory for faster unit production. And make the upgrade queue independent from the unit queue because upgrades take too long and slow down the game.
Also, being able to scroll only trough the minimap is annoying, you should be able to scroll just by moving the mouse to the edge of the screen like in every RTS out there.
What do you think about making the stage bigger?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.