Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 10 / 20
Exp. Rank #: 1,622,737
Voting Pow.: 1.50 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 9
Music Reviews: 0
Trophies: 4
Stickers: 0
All Flash Reviews
9 Reviews | 0 w/ Responses
When I build towers I lose, when I dont I win....
???
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I just completed all the chapters and I must say this game never got boring.
Experimental games tend to be really fun the first minutes but get old fast, this is not the case with Spewer. Great game!
Some tweaking needed: the spikes hit area is too big, and some levels where you have to use the white foam are too hard or depend too much on luck.
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Where is the strategy, where is the skill?
Killing zombies is always nice but this was just too easy.
I got to level 40 without having to use a healthpack.
The bosses are harmless.
Also, the experience you get from completing a mission other than rescue is completely worthless.
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A bit corny for my taste. I'm sure it's hard to give depth to a character in such a short film, but it can be done.
It takes some effort to believe the music he plays is the work of a great composer, would have been better to use music from a third party since you would not be using it for profit.
The animation is nice.
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It's not bad.
But every level can be won just by making 10 archers, its too easy.
Archers are too powerful, make every other unit useless.
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You did a good job, it's an impressive piece of work for a 17 year old, reminds me a bit of x-com.
Maybe it's a little too complex for most casual players. I know you probably dont care about that, but it does hinder the popularity of your game.
By the way, when people give you feedback about your game try to listen and take note. Dont be so defensive.
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I wasted like 400$ on defense and didnt notice any improvement. What is it for?
But it`s a cool game.
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First RTS i have seen in flash.
I think it deserves a 9 because there´s a lot of work involved.
As for the actual gameplay, it was too slow, you need to increase units moving, building, repairing and firing speed. You also need to add some kind of factory for faster unit production. And make the upgrade queue independent from the unit queue because upgrades take too long and slow down the game.
Also, being able to scroll only trough the minimap is annoying, you should be able to scroll just by moving the mouse to the edge of the screen like in every RTS out there.
What do you think about making the stage bigger?
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How can such a simple concept be so fun and challenging?
Awesome game.
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